Game Design

Interactive audioplay «Operation Data Saugus Rex»

Project infos

«Operation Data Saugus Rex» is a interactive multilinear «audiogame» in German language. It's produced by «SRF Hörspiel». I was part of a small team together we developed this audioplay as part-time jobs over two years. You just need to call a number and then you have make decisions and answer questions with the keys on your phone. Can you save the world or will you get lost or die?

Story (German)

Im Zentrum des ironischen Agententhrillers steht die Maschine «Data Saugus Rex». Sie wurde von der UNOSC – der UNO-Behörde «for Security of Communications» – entwickelt, um für Sicherheit im Netz zu sorgen. Data Saugus Rex gerät ausser Kontrolle und beginnt alles einzusaugen, worauf er Lust hat: Bankdaten, Verkehrsleitsysteme und irgendwann den Eiffelturm.

Play (only in german)

For switzerland: 0800 548 548 (without charge)

For the rest of the world: +41 22 55 22 566

TEAM

Idea: Dominik Born
Concept: Anja Fritsch, Julia Glaus, Andreas Sauter, Bernhard Studlar
Text: Andreas Sauter und Bernhard Studlar
Gamedesign: Anja Fritsch
Sounddesign and music: Benjamin Pogonatos
Audiotechnic: Franz Baumann
Software Engineer: Nicholas Berli
Producer: Anina Barandun
Co-Director: Mark Ginzler
Director: Julia Glaus
Production: SRF / tpc 2016